Featured Articles

LG G Watch R ships in two weeks

LG G Watch R ships in two weeks

The LG G Watch R, the first Android Wear watch with a truly round face, is coming soon and judging by…

More...
LG unveils NUCLUN big.LITTLE SoC

LG unveils NUCLUN big.LITTLE SoC

LG has officially announced its first smartphone SoC, the NUCLUN, formerly known as the Odin.

More...
Microsoft moves 2.4 million Xbox Ones

Microsoft moves 2.4 million Xbox Ones

Microsoft has announced that it move 2.4 million consoles in fiscal year 2015 Q1. The announcement came with the latest financial…

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 08 July 2013 09:41

Wii Vitality canceled for time being

Written by David Stellmack

wii
Worked on 9 of 10 people tested

It has been a long road for the Wii Vitality Sensor that Nintendo announced way back in 2009 at E3. The Vitality Sensor came on the heels of the Wii Fit craze, and the strange concept of monitoring pulse of humans and integrating it into a video game just never worked as expected, despite significant development and cost.

According to reports, the Vitality Sensor only worked reliably on 9 out of 10 people in testing, which of course isn’t the kind of track record you want when taking a product to market. Despite canceling it for the time being, Nintendo still claims that there is value in the product; but as a commercial product it isn’t ready for prime time just yet.


While we expect Nintendo to give up on the Vitality Sensor as first announced, we suspect that the company will continue to investigate the possible applications for the technology and what it could be used for going forward. We also suspect that Nintendo has patented the heck out of the technology and its use with video games, so that is going to limit what could be done, since Nintendo is holding the rights.

 

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments